A month or so ago I gave a talk at the Montreal International Game Summit - it's the first public talk I've given in some time. Since it was a keynote, I stayed pretty high level, and didn't really give the usual hardcore top-to-bottom design talk. This talk - about the manufacture of chocolate, wine and a thermonuclear weapons - argues that we need to pay as much attention to the processes we use to make games as we do to the games themselves.
Slides and complete text of the presentation are here. As usual if you view the slides with notes on, you can follow the entire presentation beat-by-beat.
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