Sweet. My GDC 2007 presentation got accepted. It's about exploration in games. Different kinds of it, how it works, what draws players into exploring, how to design to support it, and how to leverage it to broaden the expressive space of your game. This should be a challenging one.
One of the things I love about speaking at GDC is that it forces me to come up with a topic that interests me, and spend several months developing a reallt deep understanding of it. It's like being forced to do research, that I otherwise might be too lazy to do in a thorough way. Anyhow, hopefully some of you will be there.
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