Click Nothing
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Recent Posts
Fifteen Years of Far Cry 2
Dev Game Club Podcast Interview
Wonder and Madness
Out of the shadows...
One Page Dungeon Contest 2022
The Tin Man of Far Cry 2: Part 7
The Tin Man of Far Cry 2: Part 6
The Tin Man of Far Cry 2: Part 5
The Tin Man of Far Cry 2: Part 4
The Tin Man of far Cry 2: Part 3
Popular Posts
Didacticism in Game Design
Discussion of the extent to which game developers ought to aim explicitly to deliver a moral message.
Ludonarrative Dissonance in Bioshock
My criticism (not a review) of Irrational's game Bioshock.
On Authorship in Games
An examination of the nature of authorship in an interactive medium.
I Stand Corrected - partly
On the importance of game criticism (as opposed to reviews) and why we need it.
Recent Comments
Sven
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Ludonarrative Dissonance in Bioshock
John
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One Page Dungeon Contest 2022
Arya
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Out of the shadows...
Max Clark
on
One Page Dungeon Contest 2022
Kfix
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The Tin Man of Far Cry 2: Part 7
KenTWOu
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The Tin Man of Far Cry 2: Part 7
Austin Lancaster
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The Tin Man of Far Cry 2: Part 6
Scr3amer
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Ten Years Down
Jayson Sargent
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SHOOTER in StoryBundle
Vincent
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Ludonarrative Dissonance in Bioshock
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Design Materials
AGWC 2005 Mapping Chaos
EMP 2013 The Art of Games: Why Are We Here
FNC 2007 The Game Designer's Toolbox
FPLAY 2006 The Last 3d Revolution
GDC 2004 The Interesting Thing About Bishops
GDC 2005 Deconstructing Sam
GDC 2005 Game Design Challenge: Emily Dickenson
GDC 2006 Designing to Promote Intentional Play
GDC 2007 Exploration - from Systems to Spaces to Self
GDC 2008 Game Designer's rant
GDC 2008 i-fi: Immersive Fidelity in Games
GDC 2009 Five Stars and the Truth
GDC 2009 GDW Exercise: Family Dynamics
GDC 2009 Improvisation
GDC 2011 Dynamics: The State of the Art
GDExpo 2009 Generations
IFOG 2013 Dynamic Narrative Techniques
IGDA 2004 Ethical Decision Making in Games
KGC 2005 Topology of Chaos
MiGS 2004 Level Design
MiGS 2005 Next! The Game Designers Generation
MiGS 2015 Chocolate, Bordeaux, Global Thermonuclear War
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