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March 22, 2015


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If businesses didn't prize profit over quality, or quality of life, then they could simply hire more people to keep the workload spread around. Or they can hire one person for less money and that one person can be ground up and spit out the other end so some random can later day it was totally worth it because they liked the product.

It means Chaos Theory is very much not worth it. Fun game, but no game is worth damaging people.

The cost that you had to pay to create such a great game is truly horrifying. It is maddening that corporate structure around entertainment can allow for this kind of harm to person or several people. I know they say that the best art comes from adversity, but sometimes it's too much.

Splinter Cell Chaos Theory is one of the best games I have ever played. To hear about this side of its creation gives the game more meaning for sure, but also reminds me how much work goes into these games.

Thank you for sharing.

Clint Hocking. I have been searching for ten years for a way to thank one of the real "brains" behind this masterpiece of a game. (I guess I never looked real closely at the credits hah) Only as I re-purchased it for probably the 4th time (this time on Steam PC) today did I find your article on your website that described who you are and what you did. I can't say thank you enough for what you've done with making this game. Splinter Cell: Chaos Theory is like a lover I can never get over. I think about the game all the time. I FELT the hard work that was put into it. It is and probably always will be my favorite game of all time. I have never had an experience from a video hit me so square in the heart of hearts of my deepest stealth fantisies. You really left a peice of you in the game and it was absolutely worth it. It was the best script by far. The levels were so polished. I can remember the first time playing the game so clearly and the rush of the insane amount of dopamine that was released in my brain during that experience has left a hole. It almost feels like a depression of knowing I can't get that experience again. I'll never forget it though and I thank you. My way of saying thanks might be a bit much. I think @Stefan above me said it best, "absolutely love this game and I'm glad you gave up your brain so I could have it - curiously intimate".

Wow impressive, 80hrs a week during such a period !
This is definitely imho the best Splinter Cell ever, I played it so many times and I still enjoy it.
You and your team did an amazing job on it. I hope we will have again this kind of games in the near future, who knows.

Do you know by the way why the coop mode has a FPS cap to 30 fps because it is just unplayabale on my computer :/ ... And I'm trying to find a fix for it.

I wanted to share with you this gameplay I recorded of the first level. It is I think the most stealth video ever

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