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August 27, 2013

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I still look back very fondly on that game. I can remember the first time I saw that ultra-shiny Buddha that Seb placed in his level and thought the future was now.

Chaos Theory was by far my favorite. I really liked how I could sneak through the level and not worry about if I missed something by not knocking out guards or searching the rooms.

I'm really glad you liked the show, it's always enjoyable to dissect a game, discussing how they either shone or struggled, what makes it memorable and more importantly if it's still the case.

I think ultimately the three of us definitely felt that Chaos Theory, more so than the previous two and, had time allowed us (as was originally the plan - perhaps to be discussed in a second trilogy show with Blacklist), to discuss the two after, is rightly heralded as the brightest moment in the great franchises history, but even more so, how it still holds up against more modern interpretations of the stealth genre.

Yourself and the team really did excellent work and it's really the least we could do to shower deserved praise upon a game which has not only given us (and countless others) hours of enjoyment, but continues to be a yardstick upon which other games are judged.

Thank you,
Karl Moon.

@NokkonWud

Clint!
It's been a while I know, and I'm not a very talkative guy you know that too, but I felt like I had to post here since you brought back a lot of fond memories with this post! I'm glad that you keep hearing good things about that game because it's well deserved. Weirdly enough, just today, I was chatting with Falko and PY about how we loved working on that game and that we still consider it a reference, not in terms of production, but gameplay wise ;)

I see that you keep giving credits to the team for the good moves we made, but you should stop pointing fingers at yourself for the bad moves WE did. We were as much part of them as you were, simply for not calling them, or noticing them before, or because we had other fishes to fry. Anyway, bad calls are team mistakes, as much as good calls, since even those bad calls needs to be implemented somehow ;)

Hope you're doing well man!

Seb

The one thing that Chaos Theory had that made me love the game more than any other in the franchise were the amazing humorous interrogations, as written by (I think?) you and delivered by spectacular Michael Ironside.
Both Double Agent and Conviction lacked this aspect, though they at least kept Ironside.
But with him and you completely absent in Blacklist, I am not really interested in trying the game anymore.
:(
Chaos Theory also had best level design and soundtrack of the series.

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