Last night was the opening night of the Art of Games exhibit at the EMP Museum, and along with several other great speakers from local the local industry, Valve co-worker Dave Kircher and I were there to give short talks about programming and design respectively.
My talk, titled The Art of Games, Why Are We Here, is about games and their relationship to more traditional art, and how games acheive their meaning. The slides (which include in the notes more or less exactly what I said) are here, as well as over on the right.
If you find the discussion interesting and would like a more robust (full hour) talk on the same subject, you can get the slides and notes for the entire GDC 2011 talk here (also linked on the right) or check out the full video of the talk on the GDC Vault, where it is now available for free.
I was never completely happy with the conclusion of the GDC talk, and the version of the slides linked here includes what I feel is a much stronger and clearer conclusion that better encapsulates the thesis and nails the point I was trying to make a little more strongly.
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