Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUIDS.
He references and links to post-mortems of a few other games, and aggregates a lot of data to draw some conclusions about the 'trade winds' that shape the economic propositions embedded in the App Store and by extension, how those economics impact game development for iOS.
It's not the industry I work in, but I thought the post was interesting and am linking to it here in order to make sure the information he has drawn together spreads as far as possible.
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