So, yeah, the rumours (and even the official press releases) are true. I have accepted a job as a Creative Director at LucasArts in San Francisco. For those who didn't follow the adventure on Twitter, I signed a week and a half ago, I packed on Wednesday, loaded a truck on Thursday and flew out of Montreal on Friday. I looked for apartments here in San Francisco all weekend and I started work officially today.
I've gotten a ton of emails and Facebook and Twitter messages asking questions and for specifics. All I have to say is that I am happy to have found a new position where I feel I can confront the kinds of challenges I feel I need to confront going forward with my career.
I have always tried to keep my 'public' life here on ClickNothing separate from my life as an employee, and I don't typically talk about my job. I look very much forward to the time when I can more openly discuss what I am working on, but as you are all well aware by now, that could be a long while. Even then, most of that discussion won't happen here, it will happen in the press where I will be more than happy to talk about it in an 'official' capacity.
I've gotten a ton of emails and Facebook and Twitter messages asking questions and for specifics. All I have to say is that I am happy to have found a new position where I feel I can confront the kinds of challenges I feel I need to confront going forward with my career.
I have always tried to keep my 'public' life here on ClickNothing separate from my life as an employee, and I don't typically talk about my job. I look very much forward to the time when I can more openly discuss what I am working on, but as you are all well aware by now, that could be a long while. Even then, most of that discussion won't happen here, it will happen in the press where I will be more than happy to talk about it in an 'official' capacity.
Now that these several months of looking at my options are behind me and I have finally made a decision about going forward, I am excited to get back to work, to get back to blogging, and to get back to talking about games and game design and the game industry.
I hope you'll all join me for the next adventure.
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