Honestly, as much as this is gonna look like a plug for all these interesting talks - mostly what this is, is easy access for me so I can see what talks I am going to and when becuase this is the easiest way to make this stuff quickly accessible from my phone.
Those of you who consequently get an endorsement - hey lucky you :)
(Parties, lunches and other stuff not listed for my own protection against the hordes of hot chicks who stalk me relentlessly, but also so I can crash your party without you knowing it in advance... that's right - I'm talkin' to you Microsoft!)
Monday, March 23rd, 2009
Game Design Workshop
Full Day Tutorial – (Two Days)
Date/Time: Monday (March 23, 2009), 10:00am — 6:00pm
Location (room): 2020, 2022, 2024
Tuesday, March 24th, 2009
Game Design Workshop
Full Day Tutorial – (Two Days)
Date/Time: Tuesday (March 24, 2009) 10:00am — 6:00pm
Location (room): 2020, 2022, 2024
IGDA Members Party
Date: Tuesday, March 24th
Time: 8pm to 1am
Location: Westin Hotel, Metropolitan ballroom, 50 Third Street, San Francisco
Wednesday, March 25th, 2009
Fault Tolerance: From Intentionality to Improvisation
Speaker: Clint Hocking (Creative Director, Ubisoft)
Date/Time: Wednesday (March 25, 2009) 10:30am — 11:30am
Location (room): Room 2002, West Hall
Breathing LIFE into an Open World
Speaker: Scott Phillips (Design Architect/Lead Designer, THQ\Volition)
Date/Time: Wednesday (March 25, 2009) 12:00pm — 1:00pm
Location (room): Room 2020, West Hall
IGDA VIP Luncheon
Date: Wednesday, March 25th
Time: 1:15pm to 2:15pm
Location: Westin Hotel (aka The Argent), Metropolitan Ballroom III, 50 Third Street
Making Friends is Hard: Social Mechanics in Contemporary Design
Speaker: Alex Hutchinson (Creative Director, Electronic Arts Montreal)
Date/Time: Wednesday (March 25, 2009) 2:30pm — 3:30pm
Location (room): Room 131, North Hall
alternate
The Game Design Challenge: My First Time
Speaker: Panel
Date/Time: Wednesday (March 25, 2009) 2:30pm — 3:30pm
Location (room): Room 135, North Hall
Meaning, Aesthetics, and User-Generated Content
Speaker: Chris Hecker (Technology Fellow, Maxis/Electronic Arts)
Date/Time: Wednesday (March 25, 2009) 4:00pm — 5:00pm
Location (room): Room 135, North Hall
Nominee Reception
Date/Time: Wednesday, March 25, 2009, 5:30pm
Locations: Esplanade Room, South Hall, Moscone Center, San Francisco
9th Annual Game Developers Choice Awards
Date/Time: Wednesday (March 25, 2009) 6:30pm — 8:30pm
Location (room): Esplanade Room
Thursday, March 26th, 2009
GDC Microtalks - One Hour, Ten Speakers, Unlimited Ideas
Speaker: Panel
Date/Time: Thursday (March 26, 2009) 9:00am — 10:00am
Location (room): Room 2007, West Hall
From CS to L4D: Creating Replayable Coop Experiences
Speaker: Michael Booth (Game Designer/Developer, Valve)
Date/Time: Thursday (March 26, 2009) 1:30pm — 2:30pm
Location (room): Room 2007, West Hall
alternate
Physical Play: for Interaction, Collaboration and Creativity
Speaker: David Merrill (MIT Media Lab)
Date/Time: Thursday (March 26, 2009) 1:30pm — 2:30pm
Location (room): Room 130, North Hall
Helping Your Players Feel Smart: Puzzles as User Interface
Speaker: Randy Smith (Game Designer, EA)
Date/Time: Thursday (March 26, 2009) 3:00pm — 4:00pm
Location (room): Room 2014, West Hall
Post Mortem: Mission Architect for City of Heroes
Speaker: Joe Morrissey (Senior Game Designer, NCsoft)
Date/Time: Thursday (March 26, 2009) 4:30pm — 5:30pm
Location (room): Room 3007, West Hall
Friday, March 27th, 2009
Game Writers' Round Table: Techniques, Tips, and Concerns
Speaker: Richard Dansky (Manager of Design/Writer, Red Storm Entertainment)
Date/Time: Friday (March 27, 2009) 9:00am — 10:00am
Location (room): Room 110, North Hall
Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences
Speaker: Jesper Juul (Lecturer / Researcher, Singapore-MIT GAMBIT Game Lab)
Date/Time: Friday (March 27, 2009) 10:30am — 10:50am
Location (room): Room 2022, West Hall
Paper Prototypes of SPORE
Speaker: Stone Librande (Game Designer, EA/Maxis)
Date/Time: Friday (March 27, 2009) 11:10am — 11:30am
Location (room): Room 2022, West Hall
The Human Play Machine
Speaker: Chaim Gingold (Designer, Levity lab)
Date/Time: Friday (March 27, 2009) 12:00pm — 1:00pm
Location (room): Room 2020, West Hall
alternate
Vast Narratives and Open Worlds, Part Deux -- Big Huge Problems
Speaker: Ken Rolston (Lead Designer, Big Huge Games), Mark Nelson (Lead Designer, Big Huge Games)
Date/Time: Friday (March 27, 2009) 12:00pm — 1:00pm
Location (room): Room 2007, West Hall
Destruction of Design
Speaker: Luke Schneider (Designer, Volition Inc)
Date/Time: Friday (March 27, 2009) 4:00pm — 5:00pm
Location (room): Room 2004, West Hall
alternate
Games Have Feelings Too!
Speaker: E. Daniel Arey (Chief Creative Officer, VisionArey Entertainment)
Date/Time: Friday (March 27, 2009) 4:00pm — 5:00pm
Location (room): Room 2022, West Hall
That looks like a nice tight schedule. I wish I could attend several of those. I was really anticipating going to the Game Design Workshop in particular but unfortunately my company decided to scale back the number of people sent to GDC this year.
I will be going to GDX, however, and I am looking forward to your talk there. It's a cheaper consolation prize, I guess. It will be nice to visit Savannah again.
Posted by: Seth | March 19, 2009 at 07:53 AM
I had the pleasure of previewing Ken Rolston's talk at a recent IGDA NJ meeting and I highly recommend his session.
Posted by: C.J. Kershner | March 19, 2009 at 11:50 AM
I've had meetings stomp on a bunch of the talks I want to attend, but still have yours free. Looking forward to it!
Posted by: Kim | March 20, 2009 at 02:02 AM
Your presentations were excellent. Where can we find your slides? I also want to see the slides from your previous presentations on Orthogonal Unit Differentiation and Designing to Promote Intentional Play.
Posted by: Viewer | March 30, 2009 at 12:52 PM
I'm also interested in seeing the slides, specifically on Fault Tolerance and Improv.
Do you know if GDC will make anything public?
Thanks!
Posted by: Carl | March 31, 2009 at 04:56 PM