Pat Redding is the Narrative Designer on my project, and he gave a wicked talk at GDC about the narrative design of Far Cry 2. He has recently put his slides up for anyone interested, and they are annotated with the text of what he said, meaning they're actually usable.
This is must-have info for anyone interested in the design and implementation of systems that turn control of the story over to the player.
Fantastic slides - they give an excellent insight to the uninitiated as to the scope and complexity of a game like Far Cry 2.
Posted by: Rob | April 10, 2008 at 03:32 PM