It's been a long time since I posted - but I have a real excuse, with links to prove it. Aside from Christmas, and an extra week of vacation in Havana I managed to squeeze in as a result of the game being delayed, I've been busy as hell meeting with the press and promoting the game.
Our first official teaser trailer has been released. Cheeky commentary from Kotaku and from Joystiq on that.
I presented the game to Gamespot's Andrew Park in San Francisco who wrote a great preview here, that follows up an equally awesome preview from last fall.
Far Cry 2 became Ubisoft's first game to take the cover of Edge Magazine, with another great article that is available online here.
Stephen Totilo ran three seperate segments on the MTV Multiplayer blog - one about our innovative integration of explosive barrels (no kidding), one about the PC game market and a third one about the challenges we've been facing building real meaningful investment in characters who are mechanically and procedurally developed in the narrative design.
And speaking of the PC market UGO called Far Cry 2 the 4th most anticipated PC title for 2008... following StarCraft 2, Fallout 3, and Spore. Damn you Will... edged out again.
There is lots of other new coverage out there if you're interested.
On the GDC front - coming soon - I'll be giving a talk about Immersion, I'll be participating the Game Developers Rant, and for the first time I've been invited to be on the Faculty of the Game Design Workshop. Attending the GDW was probably the most valuable time I ever spent at GDC, and I think everyone in the industry should attend it at least once. Hopefully I'll see some of you there.
Clint, something is wonky with your page. I think it's that gamertag app. It keeps redirecting me to the xbox site before I can read your page. A timely press of the stop button is allowing me to leave this comment. You should look into to.
I'll be at the Game Design Workshop at GDC, so I hope to see you there. Maybe we can grab lunch one day.
I've been following the far cry 2 stuff that was posted on MTV's site. It's all exciting stuff. I can't wait to hear more about it. Have a good one,
Zack
Posted by: Zack Hiwiller | January 28, 2008 at 12:10 PM
Nevermind. Problem seems to have been fixed - must have been an xbox.com issue or something.
Posted by: Zack Hiwiller | January 28, 2008 at 01:55 PM
Looking forward to this game a lot.
Posted by: sylvain | January 29, 2008 at 02:11 PM
(After years of lurking on your blog...)
Hi there!
I´m looking forward to FC2. Not surprisingly it really seems to have its (game design) heart in the right place. Plus, it reminds me of Jagged Alliance.
I won´t be at GDC this year but can´t wait to read your next GDC lecture.
By the way - thank you so much for always posting the text of your presentations.
PS:
I ended up playing "Passage" after reading your MTV preview.
The tiny game is a gem and the level design is brilliant.
Posted by: Manuel | February 04, 2008 at 07:27 AM
Clint--
Great meeting you at GDC. Your Immersion talk was fantastic; as I mentioned, it is both encouraging and a bit of a relief to see designers try to really try and hammer down how to quantify and qualify the many intangible elements of games that we as gamers sort of fleetingly understand as part of our love for the medium, and that (good) designers often have an unconscious sense of. There is also a great deal of value simply in codifying a practical language of game design, like any other mature creative form would have.
Anyway, Far Cry 2 looks fantastic; Patrick's talk in particularly really got me excited (I blogosphered about it) for its impending release. Take care.
Posted by: Chris Remo | February 24, 2008 at 05:01 PM