So I had the opportunity to do a kind of trial run of my GDC presentation for the local Montreal IGDA Chapter last week. While I wasn’t super happy with it, it was really just a first draft, and I’ve been working on it on and off since. Should have a much better version in a couple days in time to practice it and get it running smoothly for GDC.
And even though I think it can be a lot better, I got a lot of positive feedback anyway, so that’s good. Thanks to those of you who accepted by invitation to email me your comments. There have been half a dozen – and I got a few more today – so I won’t thank you all by name, but I’ll be sure to thank the Chapter as a whole in the presentation. Most of you are just affirming what I already know – which is that the first half is interesting but useless and the last half is useful and should be expanded. So the changes I make will definitely be along the lines of chopping a lot from the first half to expound upon the ideas in the last half.
For anyone who swings by here looking for the slides and paper, well, I can’t post them until after GDC, so look for them in the second week of March. I’ll be sure to post once they go up to make sure you don’t miss them… and hopefully I’ll find time to get my RSS feeds up and running by then.
Anyway, the chaos of the last two months is starting to stabilize, so I’ll be back here posting more frequently too. And maybe I’ll even have time to play a game or two. I literally had not played a single game since Boxing Day, and only two nights ago managed to fire up some Gears on 360. Hopefully I’ll get through it before GDC and be able to post some nice comments so the guys at Epic don’t drag me into an alley and bash my face in after my critique of their awesome trailer.
Thanks to Pierre Boudreau for reviewing the presentation without giving anything away.
And thanks also to Yannis whose introduction was so flattering it made me miss my mom.
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