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August 06, 2006


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If you're trying to create systems that deal specifically with characters' social dynamics and the situations those dynamics are nested in, I've found that post-modern literature is more useful to draw from then film, since the narrative is typically much more abstracted. Film scripts have to optimize bandwith, they have to be tight and rigidly structured, post-modern literature is typically loosely structured and is a better model.

Of course, interactivity is SO different that the best inspiration comes from studying games in light of narrative theory, and narratives in light of game theory, and then you still need a blinding intuitive flash from the stars to get that push over the top.

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