Click Nothing
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Recent Posts
IFOG Symposium
La Dissonance ludo-narrative
Dynamics: the long and the short versions
Why Are We Here
I'm Sad...
I left my job in San Fran-cisco
Trade Winds
First We Take Manhattan…
[REDACTED] The Dominant Cultural Form of the 21st Century
Cost of Entry
Popular Posts
Didacticism in Game Design
Discussion of the extent to which game developers ought to aim explicitly to deliver a moral message.
A Teacher's Primer
Response to the Canadian Teacher's Federation calling for a ban of Rockstar's Bully.
Ludonarrative Dissonance in Bioshock
My criticism (not a review) of Irrational's game Bioshock.
On Authorship in Games
An examination of the nature of authorship in an interactive medium.
Convergence 'No longer a theory'
More on convergence as hollywood filmmakers start their own game studios.
Hollywood’s Bloody Ballet – What Game Design Can Learn From 300
On the myth of game/film convergence.
I Stand Corrected - partly
On the importance of game criticism (as opposed to reviews) and why we need it.
Recent Comments
Ernest Young
on
Didacticism in Game Design
Bjohnblazkowicz
on
First We Take Manhattan…
Joshua
on
Ludonarrative Dissonance in Bioshock
fineartfilms
on
Ludonarrative Dissonance in Bioshock
Augusto
on
Why Are We Here
bobobobo
on
I'm Sad...
GTP
on
Ludonarrative Dissonance in Bioshock
Lucas
on
Why Are We Here
immersivegamer
on
Dynamics: the long and the short versions
immersivegamer
on
Dynamics: the long and the short versions
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CURRENT PROJECT
Design Materials
AGWC 2005 Mapping Chaos
EMP 2013 The Art of Games: Why Are We Here
FNC 2007 The Game Designer's Toolbox
FPLAY 2006 The Last 3d Revolution
GDC 2004 The Interesting Thing About Bishops
GDC 2005 Deconstructing Sam
GDC 2005 Game Design Challenge: Emily Dickenson
GDC 2006 Designing to Promote Intentional Play
GDC 2007 Exploration - from Systems to Spaces to Self
GDC 2008 Game Designer's rant
GDC 2008 i-fi: Immersive Fidelity in Games
GDC 2009 Five Stars and the Truth
GDC 2009 GDW Exercise: Family Dynamics
GDC 2009 Improvisation
GDC 2011 Dynamics: The State of the Art
GDExpo 2009 Generations
IFOG 2013 Dynamic Narrative Techniques
IGDA 2004 Ethical Decision Making in Games
KGC 2005 Topology of Chaos
MiGS 2004 Level Design
MiGS 2005 Next! The Game Designers Generation
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