So I had the opportunity to give a presentation at the Festival du Nouveau Cinema here in Montreal yesterday. The theme of this years Festival was 'Immersion' and much of the Festival was devoted to exploring new techniques in displaying film (360 degree projection, 3d, etc), and as a component of the Festival they did a full day that featured presentations and panels with game designers.
I did a short (25 minute) presentation called 'The Game Designer's Toobox' which is now posted over on the right. It is a kind of 'intro the the highest level concepts of game design' and is intended for a general audience. Game dev professionals probably won't get a lot out of it, and most of the material is stuff I have talked about in much greater depth in other presentations, but for those who know little about games as a medium, maybe you'll find it interesting. For game developers, maybe you will find it useful as a reference if you are ever called on to speak in front of a more general audience.



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